Small balance friendly exceptions that shouldn't change gameplay too much.Ī spider monster mod that can be fairly strong at times.Ī very strong invading boss from Dark Souls.Ī monster adding mod that adds a few spell based trinkets.Īn expanded item carrying inventory to fit the few dungeons that are 2-4x the size of a regular dungeon. This is the seperate mods that require Crimson Court and Colour of Madness DLC. He also provides a skeleton key when embarking on a mission.This is a collection of AWESOME mods that don't really change the base game. He can heal and transfer all bleeds from all enemies to a single target. He is primarly a tank that is capable of doing really decent damage once his enemies start to bleed. On the balance side of things I've done a lot of number crunching and a decent amount of testing and this is not the strongest class against the undead but good enough for everything else. I've also made 5 Revenant specific trinkets that are no longer separate and are now included in this class mod. I've tried my very best to replicate the art of DD and the end result is decent. My original goal was to make a class that feels like an official class expansion by respecting the rules of the game such as resistances, damage, upgrades and art. I spent a lot of time polishing the sprites so there are no graphical issues/glitches, in my opinion the class fits into the world and looks like its a part of it now. This was my very first mod on the steam workshop and it's heavily inspired by Dragon Age, Warcraft and Darkness the video game. Class IntroductionRevenant is a class that i worked on for about 4 weeks about 6-8 hours a day.
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